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State of decay 2 sniper tower

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The CC3 carries over to the next Territory even if you ditch the Computer Expert. With a Signal Booster, you get up to six outposts. With a Compost Bin, some seeds and an Agriculture expert, you get to produce 9 food per day.Ĭommand Center 3. The former is necessary, the latter is extremely useful and a possible life-saver. Once you get a Cook and a Slow Cooker, you can boost stamina and morale significantly for a couple of Food per day. In the beginning, it lets you produce stamina-boosters (snacks). With an Engineer, you get to produce decent suppressors, which is perhaps not necessary as such, but make things that much safer. Getting to repair your weapons lets you keep using the best ones, which may be in short supply early on. Also, production of painkillers is necessary in the early game. The passive heal, especially with a Sanitizing Machine, is very important to ensure that when you switch characters, you get a fresh one. I have never experienced sleep-deprivation, but the stamina penalty of a tired character is bad enough on its own. However, if the motivation is to create a thriving community in the zombie apocalypse, some things are more desirable than others:Įnough beds. It can be argued that nothing is really necessary in State of Decay 2.

This is a brief guide/discussion piece about which facilities and community skills are the most desirable.